Though this is the 3D section, it’s not 100% 3D. In some of these videos, I combine 2D and 3D mediums--I’ve been referring to it as 2.5D, though it’s closer to traditional 3D with a majority of the assets being 2D graphics on a 3D plane.
ANIMATIONS
LIGHTSABER HILT CONSTRUCTION
I leaned heavily on lighting and sound design to bring the static background to life. The distant dialogue at the beginning and end is a heavily edited text-to-speech voice that's poorly pronouncing Czech words.
Software used:
DISK OF DEATH
My first animation to make use of a 2D and 3D mixed-medium. All plants and characters were made in 2D, while non-living assets were 3D.
Software used:
3D CHARACTER SHOWCASE: KAINOA
A 360 view of Kainoa from my cartoon series The Southern Isle. Displays the polygons with different lighting. Modelled with Maya and texturing in substance painter, edited in Premiere Pro.
Software used:
THE SOUTHERN ISLE: 3D ENVIRONMENT SHOWCASE
This is the apartment of Glen, one of the characters from The Southern Isle.
Software used:
BOMBED BARN PROJECT
A 3D environment that was part of a class-wide project--Each room was strung together to create the illusion of passing through multiple room-sized universes.